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These oddball scenarios combine with flashy onscreen graphics and incoherent rabbid screaming to create a rather funny send-up of the squawking chorus of voices that makes up most of cable TV. The TV format also affects the way the game's solo campaign is organized. Rayman raving rabbids tv party for nintendo wii tv# Each minigame is essentially a stand-alone show, and you're the master in charge of deciding which programming makes the airwaves. What that entails is completing a minigame of your choosing to fill a timeslot, which unlocks the next batch of shows to play during the next hour. Shows are organized by channel, with stations such as extreme sports, music, movies, and reality television all combining for more than 50 minigames. One great thing about this system is that it gives you a lot of freedom to choose which games you want to play to advance and unlock more programming variety. Unfortunately, freedom of choice and genuinely amusing slapstick humor can take these minigames only so far. The vast majority rely on bare-bones, occasionally unresponsive motion controls that don't feel like they've evolved in the least bit since the original game. There are light-gun sequences in which you merely point and shoot for several minutes, racing games in which you do little more than tilt the remote left and right and flick it for speed boosts, and rhythm games that have you shaking the remote and Nunchuk to match scrolling icons. Even the dreaded act of shaking both controllers as frantically as possible appears in the form of a horse-jockey game. A lot of these games at least come with amusing scenarios such as exercising with a bearded rabbid made to look like Chuck Norris, or riding a wildebeest like a snowboard, but that novelty wears off after one or two play-throughs, leaving you with a control scheme that feels hackneyed and thoroughly unrewarding. Most games resort to tired motion controls, like the point-and-shoot light gun games. Rayman raving rabbids tv party for nintendo wii tv#.
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